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Online C++ Tutorial

Welcome to the online C++ tutorial! The purpose of this tutorial is to give a good understanding of the programming language C++ to any person that wants it. So what is C++? Why are so many programs written in C++? C++ is a third generation programming language. When computers were first invented, they were programmed with very simple, low-level commands. A programmer would design a program, then translate the program into a specific set of codes, known as machine language. These codes would be fed into a computer with switches, punch-cards, or primitive keypads. These programs were cumbersome to write, and very hard to debug. (Debugging is the act of removing mistakes in a program.) Machine code is considered the first generation of programming languages. Assembly languages are considered the second generation of programming languages. Assembly languages allow a programmer to design a program and translate it into machine language using a piece of software called an assembler. Most assembly languages are still very cumbersome to work with. However, the biggest disadvantage of assembly languages is that they are processor-specific. This means that programs written in assembly language will only work on processors similar to the one of the machine that they were written on. Third generation languages are compiled languages. These languages are not processor-specific. In theory, a program written in a third generation language will be able to run on any other machine. This is not always the case, due to a number of factors. Third generation languages are much more abstract than assembly languages. Third generation languages are translated into assembly language by a complicated piece of software called a compiler A compiler can be thought of a a language translater.

Table Of Contents

Section 0: Preface

Part I: Getting Started

Section 1: Introduction

Section 2: A First Program

Part II: Basic Syntax

Section 3: Variables, Types, and Operators

Section 4: Control Statements

Section 5: Functions

Part III: Objects and Memory

Section 6: Introduction to Objects

Section 7: Class Declarations

Section 8: Pointers and Memory Management

  • 8.1 What is a Pointer?
  • 8.2 Pointers and Instances
  • 8.3 Dynamic Memory Allocation
  • 8.4 Memory Management
  • 8.5 Don't Leak!

Section 9: Arrays

  • 9.1 What is an Array?
  • 9.2 Implementing an Array
  • 9.3 Getting Funky with Arrays

Part IV: Advanced Topics

Section 10: Inheritance, Virtual Methods, and Polymorphism

  • 10.1 What is Inheritance?
  • 10.2 Inheritance Syntax
  • 10.3 Virtual Methods
  • 10.4 Polymorphism

Section 11: Streams and File I/O

  • 11.1 What is a Stream?
  • 11.2 Using Streams
  • 11.3 Using File Streams
  • 11.4 Using String Streams

Section 12: Project files/Preprocessor directives

  • 12.1 Putting together a Project
  • 12.2 Preprocessor directives
  • 12.3 Makefiles

Section 13: Operator Overloading

  • 13.1 What is Overloading?
  • 13.2 Overloading an Operator

Section 14: Assertions / Exceptions

  • 14.1 What are Assertions and Exceptions?
  • 14.2 Assertions
  • 14.3 Exceptions: Throw and Catch

Section 15: Macros

  • 15.1 What is a Macro?
  • 15.2 How are Macros Useful

Part V: Appendix

Appendix A

Appendix B


Resource: http://www.intap.net/~drw/cpp/
Posted By : CPPhack
On date : 05.30.08

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